Java Programming with Java SE 6.0: Basic GUI Development in Java


Overview/Description
Target Audience
Prerequisites
Expected Duration
Lesson Objectives
Course Number



Overview/Description
To demonstrate how to build GUI applications using the Swing API

Target Audience
Programmers with an understanding of procedural programming concepts who want to learn Java and object-oriented programming; programmers proficient in another object-oriented programming language who want to move to Java; programmers experienced in the Java language who want to make the upgrade to Java SE 6.

Prerequisites
Knowledge of programming principles and experience in procedural programming or scripting languages, such as Visual Basic, C, or JavaScript; understanding of object-oriented languages, such as C++ or C#, is an advantage.

Expected Duration (hours)
2.0

Lesson Objectives

Java Programming with Java SE 6.0: Basic GUI Development in Java

  • associate the components of the Swing architecture with their corresponding functionality and identify the guidelines associated with using Swing components.
  • specify the code that enables you to create and use containers required for a Swing application in a given scenario.
  • specify the code to create labels, text, buttons, and a menu for a given application.
  • specify the code involved in using Swing's layout manager classes to display and arrange components in an application.
  • implement an event handler for a specific event in a given scenario.
  • identify the guidelines associated with painting in Swing and AWT.
  • Course Number:
    252353_eng