Final Exam: Journeyman Developer

Expected Duration
Lesson Objectives
Course Number
Expertise Level


Final Exam: Journeyman Developer will test your knowledge and application of the topics presented throughout the Journeyman Developer track of the Skillsoft Aspire Apprentice Developer to Journeyman Developer Journey.

Expected Duration (hours)

Lesson Objectives

Final Exam: Journeyman Developer

  • add an image to the resources of an Android app
  • Apply final touches to the auto-generated code from an Espresso recording and execute the tests
  • Code the logic for an app's splash screen that includes directing a user to the main screen of the app
  • Code the startup tasks for an instrumented test on one of the Activities in your app
  • Code the user registration Activity of your app to perform some simple data validation
  • combine a header and menu in order to design a navigation pane for an Android app
  • Configure a menu with several items in an Android app
  • configure the Gradle build script of an Android project with the dependencies of your app
  • Configure the launcher activity and define permissions for your Android application using its manifest file
  • Confirm that registered users of your app are able to sign in with the credentials they registered with
  • create a base Activity class that others can inherit in order to implement a common navigation pane
  • create an Activity layout that displays a value supplied by a user in a different Activity in your app
  • Create an APK file that can be used to load your app onto a physical Android device
  • create and setup an Android project in the Android Studio IDE
  • create a splash screen rendering text for an Android app
  • Define a functional test for your Android app involving interactions with various UI elements
  • define a property to hold live foreign exchange data that is accessible to all Activities in your Android app
  • Define a screen that displays a vertically-scrollable list of information along with other details
  • Define a simple unit test that does not involve the use of UI elements of your Android app
  • Define the actions to be performed for the selection of each individual item in a navigation pane
  • define the appearance of one screen of an Android app by using the visual UI editor in Android Studio
  • define the header elements for a navigation menu in an Android app
  • Define the layout for the login screen of an Android app
  • Define the logic for an Activity that stores data input by a user in a Firebase real-time database
  • define the structure and positioning of different elements on one screen of your Android app using a ConstraintLayout
  • Deploy your app on a virtual device and verify the connectivity with the Firebase database
  • describe the Android operating system, its origins, and history
  • Design a registration screen for your Android app using text fields for names, dates, e-mails, and passwords
  • Design a screen containing an image, drop-downs, buttons, and numeric input fields
  • download and install the official IDE for Android app development - Android Studio
  • eliminate hardcoded data in your layout definitions by creating references to strings in a separate resource file
  • Enable the Firebase authentication service for your Android app
  • Enable the logging out of a user from an app through the navigation menu
  • Execute a functional test against the main Activity of your app and verify the results
  • Execute an instrumented test using Android Studio
  • identify the different files and directories that make up a project in Android Studio
  • identify the features and quirks of the Kotlin programming language
  • initialize the main activity of your Android app and implement inheritance in the Kotlin language
  • install and configure a virtual device on which to deploy and test your Android app
  • Integrate your app with the real-time database service of Firebase that is hosted on the cloud
  • Launch your app in a virtual device emulator and verify its behavior
  • list the IDEs and languages that can be used for Android application development
  • modify the appearance of one screen in your Android app by editing the XML layout file
  • modify the layout of your Android app
  • Modularize your unit tests by separating the common setup tasks into a separate function
  • pass a message from one Activity to another in an Android app
  • recognize how the Kotlin language handles null values and late variable initializations, and how the language applies to the Android OS
  • Recognize requirements for an Android application that performs currency conversion using live foreign exchange data
  • recognize the different files and directories in an Android project and the purpose each of them serves
  • recognize the purpose of Android activities and the files needed to define them
  • Record your actions on an emulator in order to simplify the creation of UI tests for your Android app
  • Run all the tests defined for your Android app from the command line
  • Run a unit test using the Android Studio UI and analyze the results
  • Run multiple tests that involve common setup tasks and verify the behavior of the app in an emulator
  • Set up Firebase to authenticate your app's users and to store their data in a database
  • Use Kotlin libraries in order to issue HTTP requests and parse JSON data
  • use the resources files for an Android application to define strings and colors that will be referenced from other files
  • Verify the functionality of validators in your app by running tests against an Activity that uses them
  • Write functional tests for your Android app involving interactions with spinners, text fields, and buttons
  • Write the code for an Activity that integrates with the Firebase authentication service to confirm a user's identity
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    Expertise Level