Adversarial Problems


Overview/Description
Target Audience
Prerequisites
Expected Duration
Lesson Objectives
Course Number
Expertise Level



Overview/Description
Many problems occur in environments with more than one agent, such as games. In this course, you will learn some techniques used to solve adversarial problems to make agents play games, like chess.

Target Audience
Anyone interested in artificial intelligence and how it can be used to solve many problems

Prerequisites
None

Expected Duration (hours)
0.7

Lesson Objectives

Adversarial Problems

  • start the course
  • describe adversarial problems and the challenges they impose on AI
  • specify how to represent an adversarial problem
  • describe how to use the minimax algorithm to play an adversarial game and some of its shortcomings
  • describe how to use alpha-beta pruning to improve the performance of the minimax algorithm
  • describe evaluation functions
  • describe how to use cutoffs to be able to perform adversarial searches under a time constraint
  • describe how lookup tables can be used to improve an agent's performance
  • describe chess and how agents can be made to play the game of chess
  • describe expectiminimax values in stochastic games and how they make solution searching harder
  • describe different evaluation functions that can be used to search in a stochastic game
  • describe how to use monte carlo simulations to make decisions when searching
  • build a full high-level representation and solution for an adversarial game using the minimax algorithm and alpha-beta pruning
  • Course Number:
    sd_exai_a04_it_enus

    Expertise Level
    Intermediate